The Isles of Gold is my current Dungeons and Dragons 3.5 project, a mostly casual campaign I am running for a group of four players of varying levels of experience. As such, it makes a nice start for the first campaign log I will keep here, as I can talk through things from the ground up.
The goal of the campaign is simple: to keep the world as free and open as possible, and to, insofar as such a thing can be done, leave the events of the campaign and its driving forces up to the players. Also, I am interested to test how coherent a world can be created with little to no preparation - in the past, campaigns I have run featured highly detailed, meticulously prepared worlds, which tended to lend themselves by nature of inbuilt campaign hooks to a single overarching storyline or set of storylines. With the Isles of Gold, I am attempting to avoid that, and leave the overall storyline and campaign goals up to the players, the characters, and the setting itself.
Dear Past Self,
14 years ago
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